AoeStats
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Oasis

510181070Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 27m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1396
+13
🇨🇴 Ethiopians · Colombia
1343
+15
🇨🇱 Vikings · Chile
1284
+17
🇪🇸 Chinese · Spain
1362
-17
🇨🇴 Celts · Colombia
1314
-15
🇦🇷 Turks · Argentina
1274
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,288 9:43 22:58 — ⚔ Archer Rush
38 1,052 12:00 24:59 — ⚔ Scout Rush
36 991 9:42 24:37 — ⚔ Archer Rush
36 1,011 9:18 25:10 — ⚔ Scout Rush
26 715 9:29 24:17 — ⚔ Archer Rush
20 567 10:30 25:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,915 4,540 1,975 100 16,530 16,773
4,910 5,301 3,240 225 13,676 15,297
5,720 5,269 1,955 200 13,144 14,301
3,685 5,367 4,055 0 13,107 14,620
8,085 3,906 670 125 12,786 13,808
6,395 4,439 400 0 11,234 13,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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