AoeStats
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Arena

510177957Analyzed
3v3 RM · 14h ago on Sep 29, 2026· 23m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Cumans · Hungary
1496
+10
🇵🇹 Malay · Portugal
1438
+12
🇨🇴 Khmer · Colombia
1295
+19
🇨🇴 Mongols · Colombia
1412
-16
🇨🇴 Malians · Colombia
1357
-14
🇨🇱 Goths · Chile
1295
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 986 10:29 14:36 — ⛏ Fast Castle
34 813 10:03 13:38 — ⛏ Fast Castle
33 786 11:04 15:00 — ⚔ FC into Scouts
27 633 10:16 14:39 — ⛏ Fast Castle
27 632 8:57 — — ⚔ Tower Rush
23 557 10:19 14:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,980 4,405 975 200 11,560 13,249
5,450 3,620 1,175 100 10,345 11,394
3,245 2,815 1,600 1,300 8,960 9,160
4,200 2,471 650 850 8,171 8,315
3,375 2,389 990 125 6,879 7,974
2,310 2,608 325 730 5,973 7,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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