AoeStats
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Arena

508163289Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 53m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
700
+6
🇺🇸 Persians · United States
700
+6
🇨🇦 Celts · Canada
437
-6
🇨🇴 Portuguese · Colombia
431
-6
Player eAPM Actions Feudal Castle Imperial Opening
19 1,023 10:58 16:10 43:47 ⛏ Fast Castle
15 797 13:48 27:00 45:34 ⛏ Fast Castle
10 531 14:49 23:09 41:08 ⛏ Fast Castle
10 529 11:16 16:20 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,490 20,470 8,260 1,635 48,855 51,713
23,415 8,825 10,545 4,850 47,635 61,657
18,710 10,995 13,460 1,600 44,765 54,885
13,415 17,210 7,715 1,400 39,740 43,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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