AoeStats
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Fortress

508143288Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 64m 29s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
423
+16
🇨🇴 Poles · Colombia
422
+16
🇨🇴 Portuguese · Colombia
447
-16
🇺🇸 Chinese · United States
416
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 1,064 7:22 21:47 41:15 ⚔ Tower Rush
15 985 8:05 18:43 31:46 ⛏ Fast Castle
14 920 10:19 18:46 33:42 ⛏ Fast Castle
10 658 8:15 17:51 38:00 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,060 30,330 13,815 1,445 66,650 70,805
21,500 16,095 19,450 1,870 58,915 72,558
19,180 20,310 6,470 4,840 50,800 56,805
14,080 16,490 13,330 2,700 46,600 52,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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