AoeStats
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Arena

509639036Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
995
+12
🇹🇷 Khmer · Türkiye
849
+17
🇨🇳 Celts · China
847
+18
🇦🇷 Franks · Argentina
846
+18
🇨🇳 Teutons · China
945
-19
🇵🇱 Lithuanians · Poland
883
-16
🇺🇸 Khmer · United States
862
-15
🇨🇳 Bohemians · China
852
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,391 12:02 18:46 37:43 ⛏ Fast Castle
24 1,331 13:15 20:08 34:03 ⛏ Fast Castle
20 1,116 10:29 15:24 34:52 ⛏ Fast Castle
19 1,048 11:30 17:28 40:03 ⛏ Fast Castle
19 1,083 11:27 24:31 40:44 ⚔ Skirms into Archers into Scouts
16 889 10:57 16:32 36:43 ⛏ Fast Castle
15 829 11:02 19:38 35:55 ⛏ Fast Castle
9 513 11:32 16:37 44:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,000 35,475 19,690 1,800 84,965 96,080
31,675 19,900 16,760 2,330 70,665 79,663
26,860 18,500 20,555 3,350 69,265 73,732
34,315 9,115 14,430 2,700 60,560 62,809
24,845 17,100 10,565 3,130 55,640 66,250
22,460 16,345 4,890 1,620 45,315 48,255
16,490 7,290 4,465 850 29,095 33,113
12,340 11,860 4,080 625 28,905 31,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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