AoeStats
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Nomad

511106715Analyzed
3v3 RM · 2h ago on Oct 3, 2026· 26m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Burgundians · Slovenia
886
+14
🇮🇹 Celts · Italy
772
+19
🇬🇧 Bengalis · United Kingdom
770
+20
🇫🇷 Khmer · France
852
-18
🇬🇧 Poles · United Kingdom
851
-18
🇵🇱 Chinese · Poland
834
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 649 14:27 21:02 — ⛏ Fast Castle
20 536 — — — ⛏ Fish Boom
17 463 16:42 — — ⚔ Fish Boom into Scouts
16 436 16:31 20:44 — ⛏ Fish Boom FC
11 306 16:05 — — ⚔ Fish Boom into M@A into Towers
8 222 16:05 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,390 4,285 590 135 10,400 12,432
4,420 3,093 1,475 225 9,213 9,476
3,435 2,695 540 610 7,280 8,793
4,050 1,775 250 865 6,940 8,709
2,775 2,810 135 330 6,050 5,924
1,000 1,047 0 100 2,147 2,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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