AoeStats
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Baltic

510490345Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 68m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
881
+17
🇻🇳 Bulgarians · Vietnam
872
+18
🇩🇪 Huns · Germany
642
+27
🇸🇮 Burgundians · Slovenia
936
-21
🇫🇷 Mongols · France
898
-21
🇦🇺 Chinese · Australia
882
-20
Player eAPM Actions Feudal Castle Imperial Opening
57 3,949 10:16 22:43 46:43 ⚔ Fish Boom into Drush into Scouts
49 3,346 10:58 21:51 40:44 ⚔ Archer Rush
40 2,767 10:16 21:33 39:19 ⚔ Fish Boom FC into Scouts
24 1,617 12:41 21:02 56:28 ⛏ Fish Boom
16 1,132 12:10 18:26 59:00 ⛏ Fish Boom FC
13 890 11:59 18:53 39:27 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,135 29,670 18,405 3,285 79,495 87,118
32,340 17,640 23,775 1,735 75,490 91,397
25,815 22,405 16,615 1,800 66,635 69,461
22,290 12,760 11,510 1,655 48,215 49,194
21,805 11,590 4,470 3,055 40,920 44,968
16,620 13,452 6,140 1,330 37,542 41,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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