AoeStats
← Evan Mason

Arena

508628196Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 135m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
655
+10
🇦🇷 Georgians · Argentina
648
+10
🇨🇳 Bohemians · China
569
+13
🇨🇳 Wei · China
356
+23
🇨🇳 Huns · China
553
-16
🇨🇳 Maya · China
510
-14
🇨🇳 Burgundians · China
493
-13
🇵🇹 Dravidians · Portugal
488
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 4,720 13:45 25:13 31:42 ◆ FC into Fast Imp
25 3,389 14:03 26:04 47:01 ⚔ Scouts into Skirms
21 2,894 13:17 22:34 33:58 ⛏ Fast Castle
17 2,356 12:58 20:40 37:05 ⛏ Fast Castle
16 2,169 10:44 23:52 50:26 ⛏ Fast Castle
15 2,026 11:28 19:38 35:37 ⛏ Fast Castle
5 642 11:07 18:47 38:44 ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
121,610 78,980 81,580 4,550 286,720 363,459
57,725 68,065 33,230 5,455 164,475 167,860
51,520 52,673 18,475 4,500 127,168 164,749
34,865 28,670 40,780 5,735 110,050 122,142
43,130 21,670 29,660 2,050 96,510 102,826
39,220 28,305 12,525 2,855 82,905 102,218
9,655 9,490 3,930 1,500 24,575 36,033
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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