AoeStats
← Evan Mason

Black Forest

508194019Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 56m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
697
+12
🇬🇧 Ethiopians · United Kingdom
683
+13
🇩🇪 Persians · Germany
674
+13
🇳🇴 Koreans · Norway
652
+15
🇮🇩 Romans · Indonesia
649
-14
🇮🇳 Vikings · India
628
-14
🇨🇳 Bohemians · China
606
-13
🇺🇸 Portuguese · United States
580
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,012 12:30 17:03 34:24 ⛏ Fast Castle
11 608 14:52 20:19 41:07 ⛏ Fast Castle
10 552 10:46 23:57 40:32 ⚔ Archers into Skirms
9 498 12:53 26:35 33:44 ⛏ Fast Castle
6 330 11:40 20:23 — ⛏ Fast Castle
6 326 15:25 19:42 42:48 ⛏ Fast Castle
5 302 13:59 19:15 37:08 ⛏ Fast Castle
2 106 15:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,575 20,515 12,930 1,590 51,610 82,090
15,800 17,614 9,385 2,380 45,179 62,428
18,775 9,155 7,970 1,500 37,400 61,095
12,270 6,357 4,090 820 23,537 32,260
9,000 9,935 2,725 1,380 23,040 33,301
6,925 5,510 1,300 850 14,585 21,365
6,800 3,946 1,250 440 12,436 27,083
2,200 601 0 0 2,801 4,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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