AoeStats
← Evan Mason

Black Forest

508192285Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 21m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
811
+13
🇳🇿 Vietnamese · New Zealand
695
+17
🇬🇧 Ethiopians · United Kingdom
664
+19
🇨🇳 Bohemians · China
584
+22
🇨🇳 Turks · China
826
-22
🇩🇪 Britons · Germany
755
-19
🇩🇪 Khmer · Germany
714
-17
🇺🇸 Portuguese · United States
607
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 408 12:27 16:37 — ⛏ Fast Castle
18 384 16:16 20:33 — ⛏ Fast Castle
12 260 10:43 — — ⚔ Archer Rush
10 206 10:55 20:40 — ⛏ Fast Castle
10 206 13:30 — —
9 191 14:10 — —
7 151 18:50 — — ⛏ Fast Castle
4 85 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,750 3,592 450 90 7,882 8,351
4,625 2,320 250 100 7,295 8,399
3,675 2,471 740 165 7,051 8,023
3,225 2,826 300 205 6,556 7,364
3,525 2,385 250 200 6,360 7,732
2,800 2,502 0 75 5,377 7,265
3,000 1,571 260 55 4,886 5,052
350 132 50 0 532 454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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