AoeStats
← Evan Mason

Black Forest

508157033Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 58m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
718
+11
🇩🇪 Khmer · Germany
675
+13
🇪🇨 Turks · Ecuador
591
+16
🇨🇦 Gurjaras · Canada
547
+18
🇻🇳 Vietnamese · Vietnam
651
-17
🇨🇳 Bohemians · China
598
-14
🇵🇪 Spanish · Peru
582
-14
🇨🇳 Koreans · China
573
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,055 12:37 18:16 34:56 ⛏ Fast Castle
21 1,212 10:56 21:24 34:14 ⛏ Fast Castle
16 919 14:12 26:20 37:22 ⛏ Fast Castle
15 886 12:03 23:41 40:28 ⛏ Fast Castle
14 792 16:21 29:03 43:30 ⛏ Fast Castle
10 561 31:26 37:30 50:55 ⛏ Fast Castle
9 542 14:43 28:05 37:00 ⛏ Fast Castle
3 150 11:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
27,005 42,844 16,590 3,440 89,879 108,807
23,100 23,052 17,855 3,210 67,217 77,109
21,870 16,186 15,625 2,050 55,731 61,257
14,125 18,035 11,745 1,500 45,405 56,192
22,995 6,810 9,350 2,700 41,855 51,945
16,585 8,325 9,655 2,140 36,705 63,758
8,150 5,689 1,900 300 16,039 22,500
2,575 1,100 50 45 3,770 5,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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