AoeStats
← Evan Mason

Arena

508154929Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 23m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
705
+15
🇦🇷 Goths · Argentina
692
+16
🇩🇪 Khmer · Germany
672
+16
🇻🇳 Khmer · Vietnam
645
+18
🇺🇸 Italians · United States
771
-20
🇺🇸 Japanese · United States
754
-35
🇨🇳 Bohemians · China
611
-13
🇵🇪 Persians · Peru
595
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 841 10:27 14:44 — ⛏ Fast Castle
29 669 12:54 — —
28 645 11:11 16:54 — ⛏ Fast Castle
19 434 11:33 — —
11 247 13:02 — — ⛏ Fast Castle
11 259 12:08 — — ⚔ Scout Rush
10 224 12:13 19:16 — ⛏ Fast Castle
10 237 10:19 20:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 4,505 740 0 10,570 11,547
5,480 3,633 650 40 9,803 10,737
4,350 4,425 250 30 9,055 10,550
3,885 3,120 275 200 7,480 8,222
3,925 2,775 250 200 7,150 9,493
4,025 2,530 250 100 6,905 9,181
3,575 2,125 290 680 6,670 7,888
2,800 1,380 0 0 4,180 6,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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