AoeStats
← Evan Mason

Arabia

507698459Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 26m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
733
+12
🇰🇷 Franks · South Korea
697
+13
🇺🇸 Huns · United States
694
+14
🇺🇸 Khmer · United States
683
+14
🇩🇰 Franks · Denmark
698
-15
🇪🇸 Mongols · Spain
636
-13
🇨🇳 Bohemians · China
624
-13
🇬🇧 Magyars · United Kingdom
611
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 877 11:24 22:44 — ⚔ Scout Rush
17 438 12:49 — — ⚔ Archer Rush
16 430 10:34 — —
16 410 12:27 20:25 — ⛏ Fast Castle
11 283 10:49 21:53 — ⛏ Fast Castle
11 294 12:37 23:58 —
10 272 12:38 23:41 —
9 243 10:06 19:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 3,800 250 2,150 12,925 13,370
5,455 3,025 1,225 100 9,805 10,136
5,010 3,190 1,050 325 9,575 9,833
4,455 3,370 300 200 8,325 10,418
4,500 3,150 645 0 8,295 8,751
4,030 2,700 250 505 7,485 9,707
3,085 3,510 150 225 6,970 7,337
3,575 2,623 525 195 6,918 8,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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