AoeStats
← Evan Mason

Arena

507459496Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
776
+11
🇺🇦 Britons · Ukraine
769
+11
🇬🇧 Vietnamese · United Kingdom
767
+11
🇨🇳 Bohemians · China
607
+19
🇫🇷 Georgians · France
675
-13
🇹🇷 Italians · Türkiye
658
-13
656
-13
651
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,348 9:57 19:01 35:49 ⛏ Fast Castle
18 920 10:51 19:23 32:01 ⛏ Fast Castle
16 792 12:57 19:41 37:56 ⛏ Fast Castle
15 783 10:26 19:18 30:14 ⛏ Fast Castle
14 712 11:31 18:01 33:22 ⛏ Fast Castle
11 545 13:01 20:53 34:42 ⚔ Skirmisher Rush
11 560 10:02 20:12 35:08 ⛏ Fast Castle
9 479 14:16 19:54 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,375 18,660 14,775 4,250 52,060 72,993
21,655 16,230 6,285 3,600 47,770 56,046
17,765 7,910 16,460 2,145 44,280 46,354
12,505 17,035 7,590 2,350 39,480 45,988
18,655 7,605 9,390 2,700 38,350 47,264
13,130 13,065 8,445 1,600 36,240 48,268
15,090 8,900 8,010 1,400 33,400 42,588
6,755 6,305 4,550 750 18,360 20,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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