AoeStats
← Evan Mason

Nomad

507244142Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 54m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
599
+20
🇮🇳 Japanese · India
577
+21
🇲🇾 Bohemians · Malaysia
558
+21
🇭🇰 Huns · Hong Kong SAR China
531
+22
🇧🇪 Franks · Belgium
734
-23
🇨🇳 Bohemians · China
729
-23
🇷🇺 Vietnamese · Russia
684
-21
🇬🇧 Magyars · United Kingdom
584
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,157 16:24 24:54 32:00 ⛏ Fish Boom FC into Fast Imp
11 590 20:11 36:07 — ⛏ Fish Boom into Fire Galleys
10 568 18:40 25:52 — ⛏ Fish Boom FC
10 518 15:24 24:27 42:42 ⛏ Fish Boom FC
1 44 — — —
0 3 — — —
0 3 — — —
0 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,330 11,050 4,855 1,700 27,935 42,157
8,670 13,091 3,225 1,855 26,841 28,412
8,100 7,375 3,685 950 20,110 40,106
5,440 8,305 2,230 1,160 17,135 17,861
0 700 0 100 800 333
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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