AoeStats
← Evan Mason

Oasis

507030867Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 20m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
923
+3
🇨🇳 Franks · China
870
+4
🇫🇷 Koreans · France
748
+6
🇹🇷 Malians · Türkiye
539
+12
🇨🇳 Spanish · China
609
-10
🇨🇭 Turks · Switzerland
510
-7
🇨🇳 Bulgarians · China
490
-10
🇨🇳 Jurchens · China
375
-3
Player eAPM Actions Feudal Castle Imperial Opening
20 413 12:13 19:00 — ⚔ FC into Scouts
2 38 — — —
2 51 — — —
1 29 — — —
1 27 — — —
0 6 — — —
0 6 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,795 2,370 320 0 7,485 8,303
250 100 50 0 400 233
200 125 50 0 375 280
350 0 0 0 350 280
300 50 0 0 350 333
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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