AoeStats
← Evan Mason

Black Forest

506365334Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
761
+8
🇺🇸 Lithuanians · United States
752
+8
🇩🇪 Persians · Germany
739
+9
🇬🇧 Bulgarians · United Kingdom
731
+9
🇨🇳 Burgundians · China
641
-11
🇷🇸 Teutons · Serbia
570
-9
🇩🇪 Vietnamese · Germany
535
-7
🇩🇪 Chinese · Germany
527
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 991 16:25 30:01 37:01 ⛏ Fast Castle
19 982 14:23 23:24 28:16 ⛏ Fish Boom FC into Fast Imp
14 686 12:14 20:51 37:48 ⛏ Fast Castle
13 674 17:06 22:25 34:49 ⛏ Fast Castle
13 640 10:59 18:22 35:38 ⛏ Fast Castle
11 543 15:50 25:46 37:38 ⛏ Fast Castle
10 491 13:06 24:39 38:12 ⚔ Fish Boom FC into Archers
6 325 11:20 23:34 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,040 16,449 11,340 2,990 57,819 65,332
19,755 24,329 11,845 1,780 57,709 68,446
21,205 13,814 15,970 2,315 53,304 64,426
16,260 15,895 12,265 3,960 48,380 55,325
19,110 8,875 13,525 3,835 45,345 48,527
20,940 8,710 5,955 2,255 37,860 42,900
16,105 13,682 6,415 865 37,067 54,868
9,150 7,700 3,345 895 21,090 34,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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