AoeStats
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Black Forest

510794099Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 74m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
863
+18
🇪🇸 Japanese · Spain
852
+18
🇩🇪 Bohemians · Germany
903
-18
🇩🇪 Turks · Germany
898
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,826 12:54 26:44 47:20 ⚔ M@A into Skirms into Archers
35 2,589 11:16 15:57 38:53 ⛏ Fast Castle
30 2,255 11:33 27:29 47:15 ⚔ Fish Boom into Skirms into Archers
15 1,078 10:17 18:23 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,110 26,617 12,555 2,150 79,432 93,939
31,645 14,285 16,705 3,700 66,335 75,968
13,650 23,496 22,170 4,750 64,066 80,234
16,520 23,351 7,170 1,290 48,331 48,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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