AoeStats
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Arena

510367545Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 37m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
995
+17
🇹🇷 Turks · Türkiye
967
+43
🇨🇭 Berbers · Switzerland
1009
-17
🇨🇭 Mongols · Switzerland
1007
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,064 11:19 18:33 28:34 ⚔ Scouts FC
50 1,895 11:12 15:31 37:16 ⛏ Fast Castle
26 1,003 11:06 21:15 35:51
20 764 11:32 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,735 9,760 4,635 950 29,080 37,777
10,775 12,465 1,980 1,040 26,260 28,243
8,035 8,325 3,975 1,500 21,835 26,317
9,020 5,720 4,765 750 20,255 21,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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