AoeStats
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Arabia

510357470Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 67m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
979
+16
🇹🇷 Spanish · Türkiye
919
+48
🇫🇷 Byzantines · France
975
-17
🇨🇳 Khitans · China
968
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,730 13:38 20:17 36:45 ⚔ Scouts FC
37 2,497 9:30 19:20 33:01 ⚔ FC into Skirms
20 1,350 14:00 24:41 44:46 ⛏ Fast Castle
19 1,304 11:07 26:16 43:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,560 11,646 22,220 1,900 77,326 80,367
23,700 19,805 14,120 1,550 59,175 66,407
24,555 9,663 10,905 750 45,873 58,721
14,760 16,476 3,695 2,550 37,481 42,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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