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Lombardia

509976230Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 63m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1506
+14
🇭🇺 Mongols · Hungary
1487
+15
🇷🇴 Japanese · Romania
1436
+17
🇦🇺 Bengalis · Australia
1411
+18
🇬🇧 Cumans · United Kingdom
1539
-18
🇬🇧 Koreans · United Kingdom
1536
-19
🇬🇧 Celts · United Kingdom
1407
-14
🇬🇧 Slavs · United Kingdom
1374
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,344 9:12 25:09 43:52 ⚔ Scout Rush
47 2,969 10:50 15:50 37:51 ⛏ Fast Castle
45 2,834 8:38 27:26 36:40
39 2,441 9:55 26:21 43:10 ⚔ Archer Rush
38 2,388 9:01 24:56 38:52 ⚔ Archers into Towers
31 1,969 8:27 30:14 46:27 ⚔ Scout Rush
27 1,700 9:59 27:36 43:56
24 1,519 11:50 15:50 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,605 42,526 22,210 3,720 98,061 107,087
35,985 29,715 25,840 3,580 95,120 96,850
35,125 37,768 19,900 1,530 94,323 114,117
29,320 27,820 19,580 8,160 84,880 97,769
15,400 40,294 15,460 4,665 75,819 81,016
25,805 21,835 22,020 5,140 74,800 108,142
34,110 21,116 16,290 985 72,501 86,159
32,870 20,327 16,315 2,890 72,402 80,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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