AoeStats
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Lombardia

509973916Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 16m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1525
+14
🇬🇧 Koreans · United Kingdom
1522
+14
🇬🇧 Celts · United Kingdom
1388
+19
🇬🇧 Slavs · United Kingdom
1354
+20
🇭🇺 Mongols · Hungary
1505
-18
🇧🇷 Spanish · Brazil
1500
-18
🇨🇳 Goths · China
1439
-16
🇵🇪 Cumans · Peru
1415
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 993 9:02 — — ⚔ Scout Rush
48 786 9:35 — — ⚔ Scout Rush
45 737 11:09 — —
43 703 9:32 — —
42 684 9:44 — — ⚔ Archer Rush
37 605 11:08 15:23 — ⛏ Fast Castle
36 584 10:42 15:49 — ⛏ Fast Castle
31 499 11:08 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,735 2,248 470 0 6,453 6,397
3,155 2,537 425 0 6,117 6,235
3,275 1,938 385 200 5,798 5,663
3,700 1,842 50 0 5,592 5,486
2,950 1,468 200 650 5,268 5,776
3,605 1,495 90 0 5,190 5,774
2,400 1,568 730 125 4,823 5,669
2,875 1,538 350 0 4,763 4,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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