AoeStats
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Lombardia

507826485Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 38m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1407
+18
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1393
+19
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1386
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🇬🇧 Burmese · United Kingdom
1503
-20
🇬🇧 Koreans · United Kingdom
1501
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🇬🇧 Franks · United Kingdom
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,123 8:23 24:36 — ⚔ Scout Rush
50 1,916 9:15 22:41 — ⚔ Scout Rush
45 1,734 8:39 17:46 36:00 ⚔ Scout Rush
39 1,497 9:24 23:54 38:24 ⚔ Archer Rush
31 1,176 10:37 22:32 36:33 ⚔ Archer Rush
22 865 11:39 17:42 32:46

Resources

Player Food Wood Gold Stone Spent Collected
19,575 10,143 8,340 2,510 40,568 45,154
12,540 14,871 8,375 2,170 37,956 39,653
11,005 9,147 6,205 950 27,307 29,786
9,105 10,349 5,765 230 25,449 26,794
8,125 8,484 5,030 850 22,489 25,527
7,990 7,435 1,570 200 17,195 19,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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