AoeStats
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Arena

510553171Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 49m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1908
+20
🇩🇰 Japanese · Denmark
1995
-20
Player eAPM Actions Feudal Castle Imperial Opening
59 2,909 10:15 13:59 26:53 ⛏ Fast Castle
39 1,927 10:13 14:26 28:17 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,935 35,285 11,915 4,855 84,990 87,256
27,485 26,980 19,900 3,755 78,120 78,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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