AoeStats
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Arena

506579580Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 48m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1063
+17
🇦🇷 Britons · Argentina
1058
+17
🇦🇷 Khmer · Argentina
970
+21
🇦🇷 Persians · Argentina
1098
-19
🇺🇸 Celts · United States
1084
-18
🇲🇽 Bengalis · Mexico
1077
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,832 9:25 17:26 28:34 ⛏ Fast Castle
31 1,498 10:54 16:21 31:58 ⛏ Fast Castle
27 1,288 10:31 14:18 29:09 ⛏ Fast Castle
22 1,043 9:21 17:53 31:35 ⛏ Fast Castle
20 987 13:00 18:14 33:10 ⛏ Fast Castle
13 639 10:01 19:04 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,160 19,715 20,100 3,000 70,975 86,331
25,295 31,395 10,075 1,505 68,270 72,971
23,800 10,340 14,140 2,150 50,430 57,651
16,200 18,470 4,740 3,550 42,960 53,426
14,335 15,175 11,400 925 41,835 51,609
16,700 11,515 6,910 2,000 37,125 41,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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