AoeStats
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Arena

506576223Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 36m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1061
+15
🇵🇪 Saracens · Peru
1028
+17
🇹🇼 Italians · Taiwan
1022
+17
🇦🇷 Byzantines · Argentina
1080
-17
🇦🇷 Britons · Argentina
1076
-18
🇦🇷 Khmer · Argentina
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,113 12:35 19:29 — ⚔ Scout Rush
29 1,081 9:43 23:38 — ⚔ Tower Rush
28 1,047 9:12 17:39 29:05 ⛏ Fast Castle
20 753 10:03 18:22 33:57 ⛏ Fast Castle
20 751 11:46 16:22 27:42 ⛏ Fast Castle
19 712 9:26 20:05 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,210 8,435 5,335 1,400 26,380 30,116
10,435 8,865 4,100 2,250 25,650 28,882
10,690 9,375 2,805 1,500 24,370 26,154
10,780 6,240 2,940 2,150 22,110 26,309
8,435 6,875 3,290 1,350 19,950 21,591
6,510 7,543 3,500 185 17,738 19,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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