AoeStats
← RightfulYeti

Arabia

505266258Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 29m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1054
+15
🇨🇾 Khmer · Cyprus
1044
+16
🇸🇪 Burgundians · Sweden
1041
-15
🇩🇰 Tatars · Denmark
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
78 2,275 9:40 19:04 — ⚔ Scout Rush
35 1,031 10:49 21:09 — ⚔ Scout Rush
32 933 9:20 21:27 — ⚔ M@A Rush
19 547 10:43 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,650 5,953 1,450 780 16,833 18,191
7,415 4,279 1,620 100 13,414 14,433
6,740 4,301 1,860 225 13,126 14,213
3,240 2,077 345 0 5,662 7,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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