AoeStats
← RightfulYeti

Black Forest

505063765Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 74m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1023
+18
🇩🇰 Slavs · Denmark
1022
+18
🇺🇸 Persians · United States
1086
-19
🇨🇱 Spanish · Chile
1051
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,442 10:49 16:34 32:44 ⛏ Fast Castle
32 2,428 10:36 15:45 32:08 ⛏ Fast Castle
21 1,547 13:32 22:15 29:03 ⚔ M@A FC into Fast Imp
19 1,390 13:23 17:55 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,725 26,711 36,890 2,515 120,841 144,227
51,130 34,420 29,115 2,545 117,210 130,475
46,005 14,645 42,515 3,705 106,870 115,020
32,765 41,929 20,520 3,695 98,909 111,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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