Arabia
510019946Analyzed1v1 RM
·
3d ago on Sep 29, 2026·
73m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Sr. Matanza's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
Sr. Matanza
D
Feudal Age
9:40
vs 9:49
top 44%
Castle Age
24:47
vs 21:49
btm 16%
Imperial Age
44:40
vs 38:58
btm 14%
eAPM
26
vs 38
btm 23%
First military
10:01
vs 10:33
top 38%
▼
Slow Castle Age at 24:47 — slower than 84% of analysed players on Arabia
▼
Slow Imperial Age at 44:40 — slower than 86% of analysed players on Arabia
▼
Low eAPM (26) — busier hands win idle time back
▼
Loom after the Feudal click (12:09) — usually safest before it
▲
Town centers almost never idle — 1s across the first 24:47
Blue Haze
D
Feudal Age
13:05
vs 9:49
btm 3%
Castle Age
28:28
vs 21:49
btm 4%
Imperial Age
45:42
vs 38:58
btm 11%
eAPM
27
vs 38
btm 25%
First military
13:44
vs 10:33
btm 19%
▼
Slow Feudal Age at 13:05 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 28:28 — slower than 96% of analysed players on Arabia
▼
Slow Imperial Age at 45:42 — slower than 89% of analysed players on Arabia
▼
Low eAPM (27) — busier hands win idle time back
▼
Loom after the Feudal click (11:19) — usually safest before it
▼
Town centers idle 4:28 of the first 28:28 — keep villagers queued