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Arena

509433345Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 52m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Franks · Slovenia
865
+13
🇸🇮 Wu · Slovenia
854
+14
🇸🇮 Goths · Slovenia
833
+14
🇵🇱 Huns · Poland
813
-14
🇩🇪 Persians · Germany
809
-14
🇨🇦 Dravidians · Canada
780
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,756 12:38 22:19 50:36 ⛏ Fast Castle
27 1,428 11:46 17:14 36:03 ⛏ Fast Castle
22 1,144 11:01 17:38 44:05 ⛏ Fast Castle
22 1,166 12:13 17:33 35:34 ⛏ Fast Castle
22 1,158 11:01 16:57 33:44 ⛏ Fast Castle
11 578 12:57 19:22 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,080 37,820 6,805 1,500 71,205 75,589
33,230 18,160 14,110 950 66,450 70,045
25,360 20,140 14,550 3,100 63,150 69,998
18,500 21,245 15,700 2,915 58,360 70,880
20,710 12,040 13,660 1,700 48,110 60,256
6,980 5,690 6,120 2,150 20,940 23,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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