AoeStats
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Nomad

509425927Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 45m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
836
+18
🇹🇷 Wu · Türkiye
813
+19
🇹🇷 Spanish · Türkiye
812
+19
🇸🇮 Franks · Slovenia
885
-20
🇸🇮 Wu · Slovenia
872
-18
🇸🇮 Goths · Slovenia
851
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,191 14:58 22:31 35:41 ⛏ Fish Boom FC
23 1,021 18:41 31:01 — ⛏ Fish Boom into Galleys into Fire Galleys FC
21 952 15:00 22:35 — ⚔ Fish Boom FC into Skirms into Archers
21 963 17:15 — — ⚔ Fish Boom into M@A into Skirms
13 587 17:35 22:35 — ⛏ Fast Castle
12 561 16:54 27:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,010 17,245 7,995 8,010 49,260 50,365
10,015 8,793 4,390 2,375 25,573 28,351
10,965 9,005 1,855 100 21,925 24,286
8,285 7,835 2,510 2,690 21,320 25,676
5,760 8,550 3,825 200 18,335 21,476
7,820 5,867 1,990 1,990 17,667 17,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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