AoeStats
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Highland

505981517Analyzed
2v2 RM · 19d ago on Sep 11, 2026· 18m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
759
+37
🇺🇸 Bohemians · United States
744
+43
🇩🇪 Huns · Germany
772
-17
🇧🇷 Byzantines · Brazil
762
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 498 13:54 — — ⛏ Fast Castle
26 471 9:19 — — ⚔ Scout Rush
19 339 13:16 — — ⚔ Drush
17 309 13:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,320 2,159 250 125 5,854 6,168
3,025 1,625 250 0 4,900 6,596
3,060 1,327 90 50 4,527 4,108
2,175 1,882 0 0 4,057 5,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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