AoeStats
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Arena

510991258Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 40m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1017
+13
🇦🇷 Burgundians · Argentina
1011
+13
🇭🇺 Romans · Hungary
1004
+13
🇪🇸 Khmer · Spain
952
-39
🇳🇱 Franks · Netherlands
952
-39
🇪🇸 Persians · Spain
952
-39
Player eAPM Actions Feudal Castle Imperial Opening
26 1,045 11:07 15:42 33:41 ⛏ Fast Castle
26 1,041 10:51 14:37 33:00 ⛏ Fast Castle
23 927 10:41 23:31 32:30 ⛏ Fast Castle
20 813 10:38 19:49 35:05 ⚔ Skirmisher Rush
13 506 10:22 17:48 33:37 ⛏ Fast Castle
11 449 11:52 20:33 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,125 17,520 10,005 2,700 49,350 55,512
23,120 12,155 12,545 1,050 48,870 58,786
13,280 12,650 6,820 1,650 34,400 41,468
13,725 7,645 7,510 915 29,795 33,633
13,160 8,490 6,300 940 28,890 31,599
12,170 8,245 4,940 750 26,105 33,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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