AoeStats
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Arena

507698414Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 43m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
952
+15
🇨🇿 Goths · Czechia
837
+29
🇨🇳 Mongols · China
780
+21
🇬🇧 Lithuanians · United Kingdom
952
-20
🇬🇧 Turks · United Kingdom
908
-18
🇬🇧 Romans · United Kingdom
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,304 9:55 19:19 31:44 ⚔ Archer Rush
34 1,462 11:08 19:04 37:52 ⚔ FC into Archers
31 1,364 12:06 17:46 22:00 ◆ FC into Fast Imp
18 772 10:36 15:33 36:30 ⛏ Fast Castle
12 503 10:36 15:28 34:08 ⛏ Fast Castle
12 534 10:25 19:07 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,980 16,185 5,395 4,600 49,160 60,323
20,985 10,380 11,110 1,775 44,250 59,891
15,715 9,505 5,890 2,260 33,370 35,956
12,825 5,160 6,520 2,050 26,555 35,775
9,790 9,060 5,880 1,500 26,230 29,560
11,070 8,470 4,910 1,400 25,850 28,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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