AoeStats
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Black Forest

507692958Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 61m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
977
+14
🇭🇺 Sicilians · Hungary
968
+14
🇦🇺 Bohemians · Australia
899
+17
🇬🇧 Lithuanians · United Kingdom
968
-16
🇬🇧 Spanish · United Kingdom
923
-15
🇬🇧 Bohemians · United Kingdom
893
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,563 14:03 17:42 37:16 ⛏ Fast Castle
29 1,764 14:47 22:33 34:31 ⚔ FC into Skirms
28 1,741 13:14 27:20 44:29 ⚔ Tower Rush
17 1,022 11:59 17:01 32:34 ⛏ Fast Castle
15 941 11:24 19:26 32:39 ⛏ Fast Castle
11 698 15:17 39:33 —

Resources

Player Food Wood Gold Stone Spent Collected
25,260 25,992 13,700 5,745 70,697 80,917
25,955 24,482 16,225 3,450 70,112 86,828
22,130 23,345 16,625 2,800 64,900 100,700
24,045 7,475 14,195 2,050 47,765 61,694
11,820 8,542 6,885 4,300 31,547 36,936
5,785 4,041 1,105 245 11,176 12,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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