AoeStats
← OreosOfChina

Arabia

507458888Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 58m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
952
+16
🇬🇧 Spanish · United Kingdom
906
+17
🇦🇺 Celts · Australia
959
-17
🇦🇺 Teutons · Australia
925
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,439 13:28 17:46 53:26 ⛏ Fast Castle
36 2,084 10:19 21:39 38:08 ⚔ Scout Rush
35 2,007 11:35 22:11 54:17 ⚔ Scout Rush
17 982 10:23 17:53 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,460 16,218 9,360 2,670 48,708 54,839
18,130 5,788 9,895 1,525 35,338 52,223
15,370 7,006 7,235 2,800 32,411 34,966
11,970 8,720 4,925 1,825 27,440 30,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.