AoeStats
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Black Forest

505582275Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 61m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1015
+11
🇨🇴 Mongols · Colombia
975
+12
🇨🇴 Italians · Colombia
910
+15
🇺🇸 Magyars · United States
857
+17
🇺🇸 Aztecs · United States
912
-15
🇲🇽 Portuguese · Mexico
902
-14
🇺🇸 Lithuanians · United States
880
-13
🇨🇦 Khmer · Canada
873
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,494 12:57 19:19 38:35 ⛏ Fast Castle
23 1,433 14:33 18:56 32:37 ⚔ Fish Boom FC into Archers
22 1,331 12:17 18:32 31:59 ⛏ Fish Boom FC
21 1,302 12:01 20:47 32:18 ⛏ Fast Castle
20 1,243 12:11 21:23 43:21 ⛏ Fast Castle
19 1,196 12:38 16:42 33:05 ⛏ Fast Castle
19 1,151 13:31 20:09 42:59 ⛏ Fast Castle
18 1,077 13:39 21:07 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,740 31,616 11,560 4,555 80,471 91,367
29,620 19,245 26,140 1,500 76,505 99,340
34,840 19,320 19,225 2,800 76,185 103,702
44,755 17,720 7,285 1,500 71,260 87,861
28,420 22,900 12,020 2,730 66,070 80,743
24,075 25,005 7,260 1,800 58,140 59,313
19,315 20,511 9,545 1,190 50,561 64,611
17,715 13,495 12,790 1,600 45,600 67,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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