AoeStats
← Yunus

Nomad

510476014Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 61m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1271
+14
🇨🇳 Spanish · China
1213
+17
🇨🇳 Byzantines · China
1184
+18
🇨🇳 Ethiopians · China
1154
+18
🇺🇸 Persians · United States
1260
-18
🇹🇷 Spanish · Türkiye
1251
-18
🇷🇺 Huns · Russia
1202
-16
🇫🇷 Romans · France
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,171 16:37 20:42 55:54 ⛏ Fish Boom FC
34 2,086 14:45 19:10 33:50 ⛏ Fish Boom FC
31 1,907 13:27 17:50 37:00 ⛏ Fish Boom FC
30 1,843 13:04 16:11 29:01 ⛏ Fish Boom FC
25 1,528 15:46 19:54 42:49 ⛏ Fish Boom FC
20 1,248 13:43 20:56 — ⛏ Fish Boom into Fire Galleys FC
16 1,010 13:00 22:37 — ⚔ Fish Boom into Scouts
14 837 16:56 24:36 31:00 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
49,390 15,960 44,690 960 111,000 116,202
39,515 19,665 24,760 5,875 89,815 95,991
8,375 25,038 14,785 1,650 49,848 54,537
18,340 21,550 6,635 2,600 49,125 51,629
13,190 27,140 6,175 1,370 47,875 49,550
20,635 13,508 8,190 3,880 46,213 52,369
5,725 6,695 1,530 1,050 15,000 17,168
7,775 4,840 1,910 200 14,725 17,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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