AoeStats
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African Clearing

510396258Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 92m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Hindustanis · Italy
1350
+14
🇬🇧 Teutons · United Kingdom
1349
+14
🇩🇪 Portuguese · Germany
1341
+15
🇦🇷 Franks · Argentina
1247
+18
🇷🇺 Bohemians · Russia
1338
-17
🇪🇸 Mongols · Spain
1308
-15
🇭🇺 Mapuche · Hungary
1304
-15
🇹🇷 Huns · Türkiye
1280
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 4,637 13:28 19:05 34:04 ⚔ Scout Rush
40 3,698 13:14 18:55 41:22 ⚔ Scout Rush
39 3,562 13:58 18:57 46:59 ⛏ Fast Castle
38 3,530 14:31 19:02 38:44 ⛏ Fast Castle
23 2,122 13:11 17:05 46:43 ⛏ Fast Castle
20 1,856 14:50 19:33 41:45 ⛏ Fast Castle
9 842 13:11 17:08 — ⛏ Fast Castle
8 704 14:26 21:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,145 40,017 26,430 2,900 149,492 171,350
82,515 24,090 31,430 3,005 141,040 165,981
39,960 46,752 32,965 6,490 126,167 150,976
37,745 46,085 29,595 8,385 121,810 132,846
60,040 29,857 23,515 4,090 117,502 124,056
44,855 14,338 21,710 1,675 82,578 85,148
4,925 5,375 1,220 1,520 13,040 15,007
4,120 2,760 940 2,150 9,970 10,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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