AoeStats
← ArkaelS4

Arena

506036471Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 60m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1021
+16
🇦🇷 Dravidians · Argentina
990
+18
🇦🇷 Persians · Argentina
982
+18
🇺🇸 Aztecs · United States
959
+19
🇺🇸 Goths · United States
1127
-22
🇺🇸 Turks · United States
1080
-20
🇺🇸 Romans · United States
956
-15
🇺🇸 Bohemians · United States
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,411 9:42 16:42 34:10 ⛏ Fast Castle
23 1,398 11:30 15:05 30:15 ⛏ Fast Castle
23 1,403 11:00 14:44 31:49 ⛏ Fast Castle
20 1,194 11:36 15:50 36:08 ⛏ Fast Castle
19 1,179 12:06 17:02 36:38 ⛏ Fast Castle
18 1,072 12:40 16:41 21:22 ◆ FC into Fast Imp
14 859 10:28 19:01 38:58 ⚔ FC into Skirms
11 678 10:57 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,915 27,134 23,320 4,200 114,569 118,935
31,290 19,335 34,735 1,560 86,920 89,361
36,505 27,050 14,755 2,250 80,560 80,983
31,845 17,450 15,275 4,425 68,995 83,515
31,475 14,005 18,660 2,385 66,525 73,250
28,380 22,920 8,885 1,500 61,685 87,012
22,125 15,590 6,500 4,360 48,575 48,778
12,065 12,765 1,455 630 26,915 28,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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