AoeStats
← ArkaelS4

Arena

506000093Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 68m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1137
+16
🇺🇸 Britons · United States
1133
+17
🇷🇺 Huns · Russia
1096
+18
🇺🇸 Vietnamese · United States
1042
+21
🇺🇸 Cumans · United States
1164
-18
🇺🇸 Celts · United States
1147
-18
🇨🇦 Khmer · Canada
1134
-29
🇺🇸 Magyars · United States
1134
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 2,357 10:50 15:29 31:10 ⛏ Fast Castle
25 1,729 11:03 15:22 32:13 ⛏ Fast Castle
24 1,617 10:13 14:18 54:51 ⛏ Fast Castle
24 1,668 11:10 17:08 32:55 ⛏ Fast Castle
18 1,221 9:42 19:27 37:16 ⛏ Fast Castle
18 1,227 12:16 16:44 39:20 ⛏ Fast Castle
17 1,162 11:45 16:13 31:46 ⛏ Fast Castle
14 968 11:34 15:07 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,845 32,560 39,955 3,200 124,560 146,654
60,420 33,200 22,265 6,645 122,530 131,694
40,145 28,270 27,400 4,980 100,795 104,969
44,445 23,675 27,805 3,000 98,925 106,341
32,345 41,330 18,330 3,410 95,415 120,808
30,250 30,965 11,815 2,685 75,715 90,814
34,995 27,420 4,215 2,330 68,960 75,392
21,235 17,355 8,415 2,000 49,005 54,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.