AoeStats
← ArkaelS4

Arena

505804510Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1135
+12
🇺🇸 Khmer · United States
1122
+12
🇺🇸 Romans · United States
915
+21
🇺🇸 Bohemians · United States
898
+21
🇺🇸 Bengalis · United States
1136
-21
🇺🇸 Koreans · United States
1094
-19
🇺🇸 Turks · United States
969
-38
🇺🇸 Burgundians · United States
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,682 10:49 14:42 27:33 ⛏ Fast Castle
21 1,135 11:21 14:02 30:28 ⛏ Fast Castle
20 1,078 10:47 15:48 52:41 ⛏ Fast Castle
20 1,071 12:05 18:42 32:14 ⛏ Fast Castle
18 975 12:01 16:05 38:22 ⛏ Fast Castle
16 828 10:48 15:34 33:04 ⛏ Fast Castle
15 781 11:39 15:52 34:55 ⛏ Fast Castle
9 471 12:40 23:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,770 18,385 25,855 850 76,860 96,078
29,525 27,495 13,360 1,700 72,080 84,852
34,670 17,305 13,650 1,150 66,775 82,464
25,810 18,325 17,285 3,650 65,070 72,745
23,770 15,700 9,670 1,900 51,040 57,966
17,870 20,025 10,030 2,250 50,175 54,349
8,050 17,555 5,335 2,725 33,665 37,860
7,470 5,320 895 1,700 15,385 22,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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