AoeStats
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Arena

508320882Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
986
+11
🇦🇷 Spanish · Argentina
901
+14
🇨🇴 Slavs · Colombia
892
-14
🇨🇴 Georgians · Colombia
839
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,291 11:33 18:02 38:11 ⛏ Fast Castle
41 2,087 11:06 15:00 30:00 ⛏ Fast Castle
37 1,896 10:56 16:47 34:27 ⛏ Fast Castle
24 1,224 11:54 19:37 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,280 17,290 14,385 3,450 61,405 74,065
24,450 17,000 11,075 2,955 55,480 67,691
19,890 11,650 13,555 3,450 48,545 59,458
15,170 13,710 4,755 470 34,105 43,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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