AoeStats
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Arena

508317371Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 29m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1055
+12
🇦🇷 Bohemians · Argentina
1051
+12
🇦🇷 Italians · Argentina
1000
-14
🇦🇷 Franks · Argentina
911
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,101 10:27 14:42 — ⛏ Fast Castle
26 774 10:37 14:44 — ⛏ Fast Castle
24 721 11:03 18:54 — ⛏ Fast Castle
24 710 11:44 17:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,375 6,900 1,765 2,150 16,190 17,806
4,875 5,105 1,170 4,300 15,450 16,027
7,090 4,710 2,705 780 15,285 16,516
5,350 5,270 610 880 12,110 13,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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