AoeStats
← HerrVonker

Arabia

510391576Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 32m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Cumans · Belgium
1183
+17
🇧🇪 Britons · Belgium
1170
+17
🇩🇪 Persians · Germany
1245
-19
🇩🇪 Italians · Germany
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,417 10:20 23:06 — ⚔ Archer Rush
31 1,022 9:18 20:06 — ⚔ Scout Rush
27 901 8:46 24:39 — ⚔ Skirmisher Rush
27 884 10:36 24:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,955 6,424 3,005 300 18,684 21,501
6,705 6,019 4,145 200 17,069 19,624
6,970 4,498 2,780 100 14,348 14,339
6,020 5,157 1,865 225 13,267 15,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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