AoeStats
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Coastal Forest

510665216Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 68m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
1069
+15
🇧🇷 Goths · Brazil
1028
+17
🇧🇷 Mongols · Brazil
1005
+17
🇺🇸 Hindustanis · United States
1068
-17
🇦🇷 Vikings · Argentina
1044
-16
🇺🇸 Bohemians · United States
1021
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,882 10:39 21:21 40:56 ⚔ Scout Rush
37 2,580 10:57 19:44 33:54 ⚔ Scout Rush
33 2,300 11:27 16:49 34:06 ⛏ Fast Castle
32 2,208 10:52 16:22 31:28 ⛏ Fish Boom FC
18 1,248 11:57 21:20 47:13
14 998 9:30 18:21 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,370 24,910 13,030 2,800 80,110 86,355
24,675 25,533 23,515 2,800 76,523 101,001
19,375 31,171 19,235 5,555 75,336 84,163
30,990 17,520 12,685 2,420 63,615 63,864
28,830 19,312 11,985 2,105 62,232 71,987
20,305 11,065 16,850 1,400 49,620 54,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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