AoeStats
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Lombardia

509252203Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 60m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1076
+17
🇧🇷 Britons · Brazil
1069
+17
🇧🇷 Slavs · Brazil
1049
+18
🇧🇷 Mongols · Brazil
1265
-25
🇧🇷 Persians · Brazil
1019
-14
🇧🇷 Franks · Brazil
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,568 9:45 21:04 38:27 ⛏ Fast Castle
35 2,131 10:49 22:10 39:21 ⚔ Scout Rush
31 1,844 11:24 16:21 31:33 ⛏ Fast Castle
31 1,898 11:13 22:31 37:42 ⚔ Scout Rush
29 1,756 11:36 20:01 33:22 ⛏ Fast Castle
21 1,254 12:12 18:50 48:17

Resources

Player Food Wood Gold Stone Spent Collected
30,960 25,595 11,310 6,600 74,465 75,650
29,350 16,745 18,340 1,500 65,935 69,545
16,905 24,560 12,835 5,095 59,395 77,117
17,280 23,505 11,335 2,090 54,210 60,100
23,955 9,968 14,560 1,900 50,383 57,465
22,665 11,715 10,130 3,285 47,795 60,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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