AoeStats
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Arabia

509243217Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 62m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
1059
+17
🇧🇷 Byzantines · Brazil
1052
+17
🇧🇷 Poles · Brazil
1030
+19
🇨🇱 Mapuche · Chile
1101
-18
🇨🇱 Byzantines · Chile
1086
-18
🇨🇱 Persians · Chile
1063
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,944 10:19 18:21 44:51 ⚔ Archer Rush
42 2,635 9:04 21:37 37:25 ⛏ Fast Castle
36 2,261 10:31 20:39 34:18 ⚔ Scout Rush
33 2,051 12:10 17:08 33:42 ⛏ Fast Castle
28 1,758 11:20 23:36 41:32 ⚔ Scouts into Skirms
20 1,270 13:24 18:54 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,245 21,179 19,360 3,800 90,584 106,474
24,020 24,739 16,245 3,115 68,119 74,673
25,860 23,506 6,150 2,925 58,441 75,187
27,585 17,251 11,860 1,250 57,946 71,142
23,945 16,248 14,955 1,050 56,198 66,816
18,400 15,199 7,735 2,800 44,134 46,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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