AoeStats
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Fortress

507719009Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
868
+13
🇮🇳 Lithuanians · India
854
+14
768
+17
🇨🇳 Cumans · China
733
+20
🇹🇷 Bulgarians · Türkiye
813
-16
🇳🇱 Persians · Netherlands
809
-16
🇫🇷 Franks · France
797
-16
🇫🇷 Mongols · France
796
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,535 8:18 12:26 26:31 ⛏ Fast Castle
25 1,290 9:21 19:55 29:59 ⛏ Fast Castle
21 1,066 6:47 14:00 26:27 ⛏ Fast Castle
20 1,034 7:50 13:59 29:49 ⛏ Fast Castle
20 1,009 7:18 12:58 29:21 ⛏ Fast Castle
20 1,046 7:33 13:25 27:21 ⛏ Fast Castle
13 676 8:13 15:46 30:20 ⛏ Fast Castle
12 600 9:00 19:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,400 35,700 14,675 3,895 86,670 94,118
36,425 18,800 17,645 1,350 74,220 81,719
16,445 22,905 18,850 3,715 61,915 69,843
32,230 13,730 12,530 3,240 61,730 74,403
24,530 12,165 14,400 2,850 53,945 61,681
18,980 12,930 13,480 2,340 47,730 55,495
19,650 12,695 11,420 1,825 45,590 49,215
11,810 18,995 10,725 2,250 43,780 58,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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