AoeStats
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Pilgrims

507568985Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 6m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Magyars · Slovakia
842
+17
🇨🇳 Britons · China
831
+18
🇻🇳 Khmer · Vietnam
797
+19
🇬🇧 Vikings · United Kingdom
787
+20
🇺🇸 Franks · United States
1000
-85
🇺🇸 Bohemians · United States
866
-46
🇺🇸 Cumans · United States
837
-17
🇨🇳 Wei · China
783
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 217 — — — ⛏ Fish Boom
31 199 — — —
23 149 — — —
16 103 — — — ⛏ Fish Boom
14 92 — — —
10 67 — — —
8 55 — — — ⛏ Fish Boom
8 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 1,075 0 100 1,425 873
200 1,025 0 100 1,325 796
300 875 50 100 1,325 783
500 700 0 100 1,300 711
0 875 0 300 1,175 532
200 725 0 100 1,025 445
300 425 0 100 825 613
0 375 0 100 475 170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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